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Computer Science

ICS Theses

Our students' Masters in Interdisciplinary Science thesis papers cover a broad range of subjects. Displayed on this page are theses on the following topics:

Education
Engineering

To return to the comprehensive topic list, as well as a list of authors, go to the main page.


Education

Sonya Barry, 2007

"Computer Skills Are Not Enough—Computer Science for Middle School Students"

There is no official curriculum for computer science or programming in American primary education.   While our students are becoming more and  more internet-literate, they are not necessarily becoming more  computer literate, and most schools that have computers are teaching computer skills rather than computer science. Meanwhile colleges are adding computer science or programming courses as part of their general education requirements.  This thesis is focused on bridging  that gap by introducing 8th graders to general programming concepts using Java.  By the end of this module my students have a basic understanding of some OOP specifics such as methods, objects, and classes, as well as some bigger concepts including  program design and logic.

Jeri Countryman, 2001

"Bridging the Gender Gap in Computer Science"

This report describes a computer science curriculum that was designed and implemented for middle school girls in Oakland, California. The curriculum uses animation to attract the girls to the project while teaching them basic programming concepts. The lessons cover the features of the Stagecast Creator program, which include variables, if statements, loops, and documentation.

Alegra Feldman, 2001

"A Computer Science Curriculum for Girls"

There is a large disparity between the number of girls and the number of boys studying computer science. Research has shown that technology is often perceived as a males' domain. My research involved teaching urban public school girls enrolled in a technology club called Techbridge. This thesis focused on trying to encourage, interest, and educate these middle-school girls, who were just beginning their institutional use of computers. The content is a comprehensive computer science curriculum consisting of both hardware and software lesson plans. The lessons were tailored to the girls' interests and methods of learning by using projects that were hands-on, goal-oriented, creative, and collaborative.

Melissa Green, 1998

"Multimedia Computer Science Tutor for High School Students"

This multimedia tutor is designed as a supplement to an introductory computer science course for the secondary level. Computer Science is a discipline with many concepts that are not easily communicated by linear media, as they cannot be observed in real time. Multimedia, or multiple media, is an ideal method of conveying complex dynamic topics in Computer Science that are difficult to comprehend. The content of this tutor is based on the Model High School Computer Science Curriculum developed by the Association for Computing Machinery (ACM). The tutor allows the user to investigate and review topics of her choice at her own pace and is sufficiently interactive to allow the user to control the action and freely navigate through the content.

Dave Ball, 1993

"Educational Software for Teaching Business Math on the Net"

Simulation of a small business on the Next for a High School Business Class

Parwathi Mirlay 1990

"Database: A Vision for Teachers"

Development of four self-paced tutorials to illustrate the effective use of databases as an educational tool at the elementary school level. These tutorials have become part of the Teacher Credential program at Mills College.

Sharon Weatherby, 1990

"The World Zoo: Can Children Be Led to Learning by Computer Software?"

An interactive computer environment that allows them to add researched information to an existing computer database. Students are invited to do projects to develop areas of a computer database that have been intentionally left undeveloped. The database is a HyperCard application designed to teach 8 to 10 year old students about animals. The stack contains pictures of the animals, information about each animals' habitat and family life, a reproduction of selected animals' sounds, and maps showing where a particular animal can be found in the wild. In addition, the database gives students the opportunity to draw pictures, write stories or essays, or start a project of their own using "The World Zoo" as a template. The software was tested with various aged students to examine whether or not students are interested in doing research on their own and in developing the database. The results show that students are interested in developing the database. Thew results show that students are interested in developiing the database. In order to show conclusively that the software can encourage students to do research, long-term testing is necessary (perhaps over the course of one or two school years). The preliminary indication, however, is that software can indeed stimulate students to do research on their own.

Sheila Larkin Brethauer, 1989

"Repurposing Educational Television for an Interactive Videodisk System in a Public Space Environment: Selection and Production Techniques"

Discussion of two aspects of videodisk production: criteria for selecting repurposed video material and video production techniques.

Chandra Sen, 1989

"An Interactive Videodisk Project"

Development of interactive videodisk activities to motivate student interest in mathematics.

Andrea Silvestri, 1989

"Interface Design for a Computer-Based Multimedia System in a Public Space Environment"

Development of the interface and navigational strategies for an interactive videodisk system in a science museum.

Alexandra Smith, 1989

"ICSA: Interdisciplinary Computer Science Advisor"

Development of a prototype desktop expert system with a graphical interface to manage and access data about the Interdisciplinary Computer Science Program at Mills College.

Elizabeth Kelley Quigg, 1989

"The Design, Implementation, and Evaluation of Mathematics Software with Interactive Video"

Development of interactive videodisk activities to explore the effectiveness of interactive video for mathematics education in a museum setting.

Margo Nanny, 1987

"The Mathmagic Lab"

Development of multimedia software to enhance the learning value of an educational Disney film on mathematics.

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Engineering

Ming Hua Wang, 1993

"Implementation of Piecewise Analysis in SPICE"

Circuit simulation is to shorten design cycle for integrated circuit designs with better performance. The general purpose circuit simulation programs such as SPICE have been widely used in integrated circuit industry for over the last two decades. As the size and complexity of integrated circuits is constantly increasing, the need of faster simulators is. In this thesis, some improvement over SPICE will be presented.

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